Gravity & Orbital Dynamics Simulation

Vedha Studios R&D | Computational research in astrophysical simulations

High-performance simulations of gravitational dynamics and volumetric astrophysical phenomena

Project Goal

This research project investigates gravitational interactions and orbital dynamics using advanced simulation and visualization techniques in Houdini. While traditional N-body simulations capture point-mass interactions for planetary and stellar orbits, our work extends this approach by developing volumetric gravity fields that manipulate mass density, enabling the study of emergent phenomena such as star formation, galactic evolution, and the assembly of planetary systems.

Existing astrophysical simulators illustrate certain aspects of celestial mechanics but have limitations:

Our project addresses these gaps by combining:

By leveraging Houdini’s procedural framework and the high-performance VEX language, we integrate point-based and volumetric simulations seamlessly, offering unprecedented control over both physical accuracy and visual representation. This approach provides a versatile platform for astrophysical research, educational demonstrations, and visually compelling presentations of complex gravitational phenomena.

Computational Tools for Large-Scale Physics Simulation

Large-scale gravitational simulations require robust computational frameworks that can efficiently handle billions of interacting particles. Rather than building custom solvers from scratch, this project leverages established 3D simulation software to accelerate development while ensuring accuracy.

In this project, Houdini serves as a computational laboratory, enabling researchers to implement accurate numerical models while leveraging procedural workflows for efficient simulation of large-scale gravitational systems.

Why Houdini (vs Maya)

The core motivation for this project was to simulate gravity and orbital dynamics and to render astrophysical phenomena such as black holes with realistic light bending. While both Maya and Houdini provide extensibility, their computational and rendering models differ significantly:

In summary: Houdini was chosen not only for its computational efficiency in orbital dynamics, but also for its ability to implement volumetric simulations and custom shaders for physically accurate and cinematic visualization of astrophysical phenomena.

Simulation Workflow

Point-Based Gravity Simulation

We begin with a simplified Newtonian gravity simulation in Houdini to get started. Points represent celestial bodies, and forces are computed based on their mass and separation.

Key Features:

Implementation: Houdini VEX code loops over all points and calculates acceleration vectors based on distances and masses. This approach is fully flexible but scales poorly for extremely large numbers of particles.

Volumetric Gravity Fields

For large-scale phenomena like star formation or galactic evolution, we create volumetric gravity fields using OpenVDB volumes.

This approach allows billions of points to be simulated efficiently while retaining high accuracy in regions of interest.

Hybrid Gravity Simulation (R&D)

Our R&D introduces a hybrid approach that combines point-based N-body calculations with volumetric gravity fields. This enables high accuracy in dense regions while maintaining efficiency in sparse areas.

This workflow ensures that large-scale simulations remain computationally feasible while producing scientifically meaningful and visually informative results.

Visualization & Connection to AMR Project

While this project focuses on accurate and efficient gravity simulation, the resulting data can be rendered cinematically in our AMR visualization project. By decoupling simulation and cinematic rendering, we maintain scientific rigor while still producing visually compelling results.

Visualization Examples

The images and videos below illustrate outputs directly from our gravitational simulation workflows. These represent the raw data produced by point-based, volume-based, and hybrid simulations before cinematic rendering in AMR.

Note: These visualizations are preliminary outputs from the simulation pipeline. Photorealistic rendering, lighting, and cinematic effects are applied in the AMR project.

View Full Simulation Gallery

Technology & Tools

Our research leverages industry-grade 3D software and scripting tools to efficiently simulate large-scale gravitational systems:

Getting Started with Gravity Simulation

Point-Based Simulation (Simplified Newtonian Gravity)

To begin exploring gravitational interactions in Houdini, we provide a simplified Newtonian gravity simulation. This setup computes pairwise forces between points, suitable for small systems or educational purposes.

int npts = npoints(0);
float G = 0.001;
vector g = {0,0,0};

for (int i = 0; i < npts; i++){
    if (i == @ptnum) continue;

    vector p1 = @P;
    vector p2 = point(0, "P", i);

    float m1 = @mass;
    float m2 = point(0, "mass", i);

    vector dir = normalize(p2 - p1);
    float r = length(p2 - p1);

    float acceleration = G * m1 * m2 / (r*r);
    g += dir * acceleration;
}

@force = g;
@v *= 0.99;
    

Explanation:

For convenience, users can download and use the Houdini Digital Asset (HDA), which encapsulates this code and provides a ready-to-use interface.

Volumetric & Hybrid Gravity Simulation

For large-scale systems such as star formation or galactic evolution, point-based methods alone are computationally expensive. We introduce a hybrid approach that combines point-based N-body simulations with volumetric gravity fields.

This hybrid simulation allows efficient handling of billions of particles and produces high-quality data for further scientific analysis or cinematic rendering in the AMR project.

Implementation Notes: Houdini’s procedural framework and OpenVDB support are used to generate and advect volumetric fields. Points follow the gradient of the density field each frame, allowing accurate simulation of emergent structures while maintaining computational efficiency.

Maya Python Alternative

Artists or researchers more comfortable with Maya can use a simplified Python script that computes Newtonian gravitational forces between selected objects without volumetric fields. This approach is ideal for small-scale simulations or visual experimentation.

import maya.cmds as cmds
import maya.api.OpenMaya as om

def apply_gravity(objs, G=0.001):
    positions = [om.MVector(*cmds.xform(o, q=True, ws=True, t=True)) for o in objs]
    masses = [cmds.getAttr(o + ".scaleX") for o in objs]  # using scale as proxy for mass

    forces = [om.MVector(0,0,0) for _ in objs]

    for i in range(len(objs)):
        for j in range(i+1, len(objs)):
            p1, p2 = positions[i], positions[j]
            m1, m2 = masses[i], masses[j]
            dir_vec = p2 - p1
            dist = dir_vec.length()
            if dist < 0.001: continue
            force_mag = G * (m1 * m2) / (dist * dist)
            f = dir_vec.normal() * force_mag
            forces[i] += f
            forces[j] -= f

    for i, obj in enumerate(objs):
        cmds.move(forces[i].x, forces[i].y, forces[i].z, obj, r=True)

objs = cmds.ls(sl=True)
apply_gravity(objs)
    

Tip: This script provides a quick way to simulate gravity in Maya, but for large-scale, hybrid simulations, Houdini is recommended.

Join the Research

Vedha Studios R&D welcomes collaboration with physicists, developers, and visual effects artists to advance the study of gravitational dynamics at scale. This project focuses on efficient and accurate simulation of large N-body systems, volumetric matter accumulation, and hybrid workflows combining both approaches.

Contact us at research@vedhastudios.ca or visit our Research Portal to explore collaboration opportunities.

Resources

Physics & Astrophysics

Computer Graphics & Simulation Tools

Advanced Concepts

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